Time distribution. One year later

About one year ago I wrote an article entitled “Time distribution on game development“. On this article you can read about what tasks I was working on when developing New Sokoban and how they were distributed on time. That post was written a few days before the approval of the game.

A year has gone since then and a lot of things have happened and changed. In today’s post I would like to present a new chart revealing important differences on time distribution on my everyday work. After that, I will try to get some useful conclusions.

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From lone wolf to pack member

In today’s post I’m going to explain a little bit how my routine as an indie dev has changed in the last few weeks. I have experienced a really big change since New Sokoban was presented and released. I have gone from the lone wolf indie dev style to an intensive collaborative working style. And only in 2 months!

The Lone Wolf

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