Guest post: Making Objecty an app for 2D game developers: The short story version

Hey there,

So Toni has let me write a guest blog post so I thought I would share with you a little of my experience over the last year and a half. I will also post this on my own blog for future reference!

My name is Jon and I run a small indie game company called SKN3. I do the majority of the work at SKN3 with assistance from a few others for certain tasks. We are a new company running just over a year and we are excited to show you what we have been doing.

I have been creating games since I can remember, whether it be a text adventure on a vic20 or a snake clone written on a Psion PDA (remember them?). I love making games; it gives you such freedom to create an idea that can eventually be enjoyed over and over. However there is one part of making games that I find incredibly tedious; getting your content into them!

Objecty

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Guest post: Sonic like game demo made in Moscrif SDK

Moscrif logoThis simple game was made to demonstrate how to save time when developing a game for several different mobile platforms like iOS, Android or Bada. Because the number of mobile platforms is raising and the developers want to reach the largest possible audience, developing the game several times for every single platform separately is not an option anymore.

sonic game with Moscrif SDK

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Guest post: Miso Strobe Tuner: The Lessons We Learned When Marketing

The Miso Strobe Tuner is one of the first applications that we came out with at Miso Media.  It really is a great app if you are a musician.  The design of the our tuner is great, and it does exactly what it is supposed to do, which is tune an instrument.  When we looked at other companies that had apps directly competing against us, we thought we were the clear leader, which is why we were confused about our lack of sales.  We had a great product, at an insanely low price, and no one was buying it.  Well, we started doing some tests, and our sales and revenue started to climb.  We continue to split test and optimize to this day.  Here are some of the lessons that we have learned:

miso strobe tuner icon

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Guest post: The Making of Pigeons Attack with Cell SDK

Pigeons Attack was born as a sample to show how the accelerometer API works. You move forward and backward –tilting your phone- your just washed car in order to avoid pigeons get it dirty. Once the semaphore becomes green, leave quickly the scene to check how many impacts you had. The less you have the better.

Within the following sections you will be guided through the development process, starting from a new Cell SDK project.

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Guest post: Creating Opuss

by Jeff Hodnett (@jeffhodnett)

Opuss is a new service that i’ve been working on with Adam Neilson(@adamneilson) and Chris Knight(@chrisknight2) for the past 2 or so months. It’s a new and exciting way to read, write and share all the best words in the World.

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