“I love monsters and fun things, so Muster my Monsters must receive the award” - Jan Wedekind (King.com)
Finally! Muster my Monsters is now available on the App Store for FREE as an Universal app!
Have a blast fighting in the arena of this hilarious 4-player party game. To deal with this bunch of monsters, the key is to have rapid reflexes, good intuition and master the art of bluffing. And mocking at your rivals! Muster my Monsters basic rules are similar to Rock-Paper-Scissors, but in Muster my Monsters we have ruder actions: Attack beats Mock, Mock beats Dodge and Dodge beats Attack. And this is called “balance”.
- A modern twist on the classic rock-paper-scissors game featuring funny monsters, crazy attacks and lots of different ways of mocking at your rivals!
- Solo to up to 4 players (up to 4 players on iPad and up to 2 players on iPhone & iPod Touch)
- Play versus the AI to improve your skills
- Two different game modes (Normal and WIFI) that require completely different play styles and skills
- Win battles to unlock new monsters. Every monster has its own personality!
- High quality visuals with detailed characters and smooth animations
- Simple controls
- A good time with friends and family
Enjoy it! “:^]
It has been a lot of time since my last post. I have been extremely busy polishing Muster my Monsters. But finally, the game is finished! Exact release date isn’t determined yet , though.
Here you have a gameplay video and in the game page you have more information.
I would love to get some feedback. Please, leave your comments about the game in the comments section of this post.
Thank you very much! ”:^]
After playing around a bit with Unity I’m starting to feel comfortable with it. That’s why I decided to try to port New Sokoban to Unity3D!
Ok, not the entire game, just a little demo. I wanted to work on a little serious 2D project that serve me as a learning experience of what I should expect from developing 2D games with Unity. And I think that a port of New Sokoban is perfect for this!
Following you have the demo.
Ok, just to let you know: I’m loving Unity LOL. I think it’s just the natural evolution of any game creation tool. I guess that all the the big AAA companies have developed their own tools similar to Unity. But for little studios like mine/me Unity is kind of a dream. I will encounter issues for sure, but for now, here you have my second little demo :p
These days I have been playing around with Unity3D. In case you don’t know Unity3D yet (really?), it is probably the most popular non-free cross-platform game development tool. It covers almost the whole development workflow: prototype, design, programming and deploy. You could even create some simple 3D art for a simple game.
Unity has been in my TO-DO list for a long time and finally I grabbed some time to get into it and create something with it. And it is amazing! It is a bit intimidating at first place, but the more you use it the more excited you get
Chuck is neither a monster nor a human being. He is God.
Not the regular sumerian demonic deity. This one tastes sweeter than the rest.
So Toni has let me write a guest blog post so I thought I would share with you a little of my experience over the last year and a half. I will also post this on my own blog for future reference!
My name is Jon and I run a small indie game company called SKN3. I do the majority of the work at SKN3 with assistance from a few others for certain tasks. We are a new company running just over a year and we are excited to show you what we have been doing.
I have been creating games since I can remember, whether it be a text adventure on a vic20 or a snake clone written on a Psion PDA (remember them?). I love making games; it gives you such freedom to create an idea that can eventually be enjoyed over and over. However there is one part of making games that I find incredibly tedious; getting your content into them!