Today’s article is the second one in the series “Game Theory Applied”. You can find the first article of the series here. Today I would like to talk about game rewards, and how I applied them on New Sokoban.
Game rewards are a very important concept in game design. Actually, in some sense, players play games to be rewarded. It is a human need. Players need to be evaluated favorably. That’s why a well designed and balanced game rewards system is key in any game, even for the simplest one.
Some months ago I wrote an article on this blog titled “Tools for creating a game“. On that article I talked about the tools I used to develop my first iOS game New Sokoban. The message of that article was summarized with this mental note:
Mental note: always use existing tools. If there is a tool that barely fits your needs use it. You will be amazed about how quickly you adapt yourself to that tool and how your productivity increases.
However, currently I’m working on a new game that needed a very specific and game dependent developing tool. So, unfortunately, I spent about two weeks developing, testing and refining a development tool for my new game. In today’s article I’m going to share the experience.