Time distribution. One year later

About one year ago I wrote an article entitled “Time distribution on game development“. On this article you can read about what tasks I was working on when developing New Sokoban and how they were distributed on time. That post was written a few days before the approval of the game.

A year has gone since then and a lot of things have happened and changed. In today’s post I would like to present a new chart revealing important differences on time distribution on my everyday work. After that, I will try to get some useful conclusions.

Continue reading

Time distribution on game development

New Sokoban, my own first iOS game, has been submitted to Apple and is waiting for review 🙂 So, this week I have been very busy preparing all the marketing machine to be ready for the international launch, which I hope will be next thursday 🙂 But I have also been making some project evaluation. Since I started the development of New Sokoban I have been registering every day the tasks accomplished and the working hours. So, in today’s post I would like to show you how the chart looks like and share some conclusions.

Time distribution of tasks on New Sokoban development process

Time distribution of tasks on New Sokoban development process

Continue reading