Muster my Monsters: Procedural Animations Model

One of the most important aspects of Muster my Monsters is the animation system. Muster my Monsters is a semi-interactive game in the sense that you do not control directly the characters in the game but chose the actions they will execute. In some sense, it is like choosing the cinematic sequences that will be played in a while.

Muster my Monsters is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters.

So, the quality of those cinematic sequences is critical. They need to be very visually appealing and, most important, they need to communicate the state of the game precisely to the player.

Muster my Monsters’ basic rules are similar to the rock-paper-scissors game, but in MmM we have ruder actions: Attack wins Mock, Mock wins Dodge and Dodge wins Attack. And this is called “balance”.

Chuck, Muster my Monsters' character

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