Talking about the indie life with “Beginning iOS Development”

Today I would like to redirect you to Beginning iOS Development. Some days ago I was asked by them to answer some questions about iOS development and the indie life in general. We talked about a bunch of topics such as the troubles an indie developer may encounter while trying to make a living of app development, the first app I created (paintingWalls), how to succeed as an indie dev, how to market your apps with no budget, etc.

To be honest, I think that the questions were extremely appropriate and the overall interview was very well crafted. It made me think deeply about the whole indie stuff. There were some things that I was not taking into account, specially from the strategic point of view. And I was not even aware of that. Trying to answer sincerely the questions of the interview made me realize about it.

I really think that was me who gained more from that conversation :) Here you have the complete interview. Not too long 😉

The Interview

“Creatinology”

Creatinology is a mental illness that makes people’s brain creativity skills constantly fight to their brain technology skills“. Of course, this doesn’t exist (yet) but if so, I would have it for sure. I have been a lot of years working in a technology environment where people only were interested on if “it works or not”.

So, in some sense, my professional education is technology predominant. When my brain tries to think about work (even if the work is making games) it is difficult for me to avoid trying to solve the technological problems first in my mind. “Is 3D or 2D?”, “Needs animations?”, “Particle effects? If so, how would I implement it?”. This are the kind of questions or thoughts that I still need to train my brain to avoid when thinking about making games or, in general, any kind of app.

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