I think that today’s post is a necessary one. I have had it at the pending list since quite weeks ago. Today I’m going to explain the process of puzzle creation for New Sokoban.
Tag Archives: indie dev
devUp11 – First iOS congress in Spain
Last Friday 18th of March was a clear milestone in my professional live. I was invited to give a little talk at devUp11 in Barcelona (Spain). The talk was, obviously, about New Sokoban 🙂 This article is going to be my personal story about the devup11.
“Creatinology”
“Creatinology is a mental illness that makes people’s brain creativity skills constantly fight to their brain technology skills“. Of course, this doesn’t exist (yet) but if so, I would have it for sure. I have been a lot of years working in a technology environment where people only were interested on if “it works or not”.
So, in some sense, my professional education is technology predominant. When my brain tries to think about work (even if the work is making games) it is difficult for me to avoid trying to solve the technological problems first in my mind. “Is 3D or 2D?”, “Needs animations?”, “Particle effects? If so, how would I implement it?”. This are the kind of questions or thoughts that I still need to train my brain to avoid when thinking about making games or, in general, any kind of app.