New Sokoban – The art of making art

In today’s post I’m going to talk about art asset creation for New Sokoban. My artistic skills are limited and I am an autodidact in this field. So, I needed to create the art for New Sokoban taking into account this limitations. My idea was to create abstract assets playing with plain colors and some basic effects like shadows and border strokes.

I started with the game screen because I felt that it was the most important one and that it would set the artistic path to follow. In the following image you can see what was my first try.

New Sokoban Art creation - First try
New Sokoban Art creation – First try

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Designing New Sokoban

In this post I would like to explain a little bit what New Sokoban is (or should be). I’m going to describe in a few paragraphs the first steps of the design process. However, I have been working using an iterative methodology, constantly revising all the aspects of the game, including the gameplay design. So, actually, the design phase could not be considered to be absolutely completed yet 🙂

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My first iOS game – New Sokoban

This is my first post on this blog, apart from the Welcome! one. Here I would like to summarize the process that drove me to the point of starting the development of a game inspired on the classic Sokoban logic game.

New Sokoban first prototype vs current version

New Sokoban first prototype vs current version

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