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	<title>Indie Dev Stories</title>
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	<link>http://indiedevstories.com</link>
	<description>Stories from an Independent Games Developer</description>
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		<title>Muster my Monsters Gameplay video</title>
		<link>http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=muster-my-monsters-gameplay-video</link>
		<comments>http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/#comments</comments>
		<pubDate>Fri, 10 May 2013 06:57:02 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cocos2d]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Muster my Monsters]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1872</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/">Muster my Monsters Gameplay video</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>It has been a lot of time since my last post. I have been extremely busy polishing Muster my Monsters. But finally, the game is finished! Exact release date isn&#8217;t determined yet , though. Here you have a gameplay video &#8230; <a href="http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/">Muster my Monsters Gameplay video</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/">Muster my Monsters Gameplay video</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>It has been a lot of time since my last post. I have been extremely busy polishing Muster my Monsters. But finally, the game is finished! <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Exact release date isn&#8217;t determined yet , though.</p>
<p>Here you have a gameplay video and in the <a title="Muster my Monsters" href="http://indiedevstories.com/games/muster-my-monsters/">game page</a> you have more information.</p>
<p><iframe src="http://www.youtube.com/embed/zmx4TcjkrR4" height="480" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p>I would love to get some feedback. Please, leave your comments about the game in the comments section of this post.</p>
<p>Moreover, I am running a beta test on <a title="TestFlight" href="https://testflightapp.com" target="_blank">TestFlight</a>. If you are interested on becoming a tester of Muster my Monsters <a title="Contact" href="http://indiedevstories.com/contact/" target="_blank">contact me</a>.</p>
<p>Thank you very much!  &#8221;:^]</p>
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</br></div><p>Source: <a href="http://indiedevstories.com/2013/05/10/muster-my-monsters-gameplay-video/">Muster my Monsters Gameplay video</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
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		<title>Guest post: Pocket Lists sales: $29K in 15 months</title>
		<link>http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-pocket-lists-sales-29k-in-15-months</link>
		<comments>http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 13:16:31 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Guest posts]]></category>
		<category><![CDATA[The Indie Life]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[numbers]]></category>
		<category><![CDATA[pocket lists]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1815</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/">Guest post: Pocket Lists sales: $29K in 15 months</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>A year ago I exposed Pocket Lists iPhone app sales figures ($13500 in first 3 months). For today, the overall Pocket Lists sales exceeded $29000. Today, the app (productivity category) brings $2K/month in profit, or $65/day. The app total download counter recently hit 500K, &#8230; <a href="http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/">Guest post: Pocket Lists sales: $29K in 15 months</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/">Guest post: Pocket Lists sales: $29K in 15 months</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>A year ago I exposed Pocket Lists iPhone app sales figures (<a href="http://www.pocketlistsapp.com/blog/Pocket-Lists-sales-13500-in-first-3-months/">$13500 in first 3 months</a>). For today, the overall Pocket Lists sales exceeded <strong>$29000</strong>.</p>
<div class="wp-caption aligncenter" style="width: 579px"><a href="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-overall-fullsize.png"><img class="      " alt="Pocket Lists sales" src="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-overall-fullsize.png" width="569" height="433" /></a><p class="wp-caption-text">Pocket Lists sales</p></div>
<p><span id="more-1815"></span></p>
<p>Today, the app (productivity category) brings <strong>$2K/month</strong> in profit, or $65/day. The app total download counter recently hit <strong>500K</strong>, though most of downloads are free downloads obtained during time-limited free giveaways.</p>
<p>29K is about three times less than was invested into the app so far.</p>
<p>Getting paid $13.5K after being featured on the App Store after the launch (see <a href="http://www.pocketlistsapp.com/blog/Pocket-Lists-sales-13500-in-first-3-months/">dedicated post</a> on this) put our faith into the app future and motivated to continue working on the app. We introduced Pocket Lists Cloud syncing service and localized the app into 10 more languages. Unluckily, none of these pretty tedious improvements impacted sales.</p>
<p>What did really impact sales so far were either the app to be featured by Apple on the App Store, or to be reviewed on iOS dedicated website or blog — see all those spikes on the sales graph above.</p>
<p>Most sales came from US and Russian App Stores, in which the app was featured. After we localized the app into other languages, we were in a hope to get the app featured internationally, but that did not happen.</p>
<p style="text-align: center;"><a href="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-bycountry-fullsize.png"><img class="aligncenter" alt="" src="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-bycountry-fullsize.png" width="918" height="720" /></a></p>
<h1>The golden price</h1>
<p>Due to the lack of free funds and external app promotion opportunities, we were experimenting with the app price and free giveaways (see app’s price change history <a href="http://appshopper.com/productivity/pocket-lists">on appshopper.com</a>). Varying the app price from $0.99 to $3.99 did not significantly impact daily sales. Raising the app price lowers App Store top chart rankings and vice versa, but the overall sales volume remains at approximately the same level.</p>
<p><a href="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-rankings-fullsize.png"><img class="aligncenter" alt="" src="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-rankings-fullsize.png" width="912" height="544" /></a></p>
<p>Find your app’s <em>golden price</em> according to the volume of external traffic coming to your app’s App Store page from the outside world, e.g. search engines and linking sites. For Pocket Lists, I found today&#8217;s golden price to be $1.99 (the base price is set to $3.99, which I feel like the best price for the app).</p>
<p>Free giveaways definitely drives attention to the app, but I don’t think that free giveaways practice should be taken seriously. (I think I will be writing more on this in a dedicated post later.)</p>
<h1>iPad app</h1>
<p>On December 6, 2012 we released iPad version of the app. I was deciding either to release it as a separate app, or make the app universal. Ultimately, I decided to make Pocket Lists universal, because it was easier to deliver and maintain. I believe that it was the right choice for Pocket Lists.</p>
<p>You should consider making separate apps only if you are going to sell lots of upgrades to your existing users, or if your have a lot of people coming to buy your app from external sources rather than people from the App Store top charts.</p>
<p>The app average daily sales increased approximately <strong>1.5x times</strong> after the app became universal.</p>
<p>iPad version release was in time for the start of iPad mini, and the app was lucky to get featured by Apple in “Makin’ a List” promo list in US and Canadian App Stores. That did not bring as much in sales as a year ago (when the app was in “New &amp; Noteworthy” and “What’s Hot”), but still that featuring is recognizable on the overall sales graph.</p>
<p>Sales in the US App Store after universal version was released:</p>
<p><a href="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-usappstore-fullsize.png"><img class="aligncenter" alt="" src="http://www.1312.ru/wa-data/public/site/img/blog/sales/pl-sales-feb2013-usappstore-fullsize.png" width="915" height="544" /></a></p>
<h1>Three important things to share with developers</h1>
<ol>
<li>Of course, your app must be great, robust, non-buggy, etc, but still App Store today&#8217;s products are more about being fancy and freak rather than good and useful. Your app should look cool and fancy on an iOS device, it should <em>promote iOS device</em> advantages and capabilities — this is the key to be featured. You need to understand that Apple&#8217;s goal with the App Store is not making money on apps or getting users to satisfy by finding their perfect apps, but to promote the entire iOS platform and to drive people to buy newer iOS device models. That&#8217;s why attention is driven to all those cool new features and unusual tweaks you can do with a device. Sites and blogs that publish iOS related stuff follow much the same way.To me it reminds how a decade ago the world was buzzing about Flash-powered websites.</li>
<li>Be quick to implement and integrate features delivered by Apple in latest iOS versions. We were lucky to get featured by Apple when we introduced location-based notifications (shortly after it appeared in iOS 5), and then when an iPad version was introduced (in time for the iPad mini release and Christmas season), but not when we released features highly requested by our users, e.g. cloud syncing and localizations into multiple languages. It’s really more likely to catch editors’ attention if you <span style="text-decoration: line-through;">follow</span> promote latest Apple stuff.</li>
<li>Don’t give up and keep working!</li>
</ol>
<h1>Pocket Lists</h1>
<p><a href="http://itunes.apple.com/us/app/pocket-lists/id482537116?ls=1&amp;mt=8" target="_blank"><img class="alignleft" title="pocketlists-icon" alt="" src="http://refractedpixel.com/indiedevstories/wp-content/uploads/2012/03/pocketlists-icon.png" width="114" height="114" /></a></p>
<blockquote><p><em>Pocket Lists is the all-in-one universal to-do list app for iOS. For February 2013, the app’s syncing infrastructure — Pocket Lists Cloud — serves <strong>17 000 users</strong> working with over <strong>48 000 to-do lists</strong> and <strong>1 600 000 to-dos</strong>. The Pocket Lists app is <a href="http://itunes.apple.com/us/app/pocket-lists/id482537116?ls=1&amp;mt=8">available on the App Store</a>.</em></p></blockquote>
<p>Get your copy today on <a href="http://itunes.apple.com/us/app/pocket-lists/id482537116?ls=1&amp;mt=8" target="_blank">iTunes</a>.<br />
App website: <a href="http://www.pocketlistsapp.com/">http://www.pocketlistsapp.com</a></p>
<p><em>All screenshots were taken using <a href="http://www.appfigures.com/">appfigures.com</a>.</em></p>
<h1>A little about me</h1>
<p>My name is Vladimir Tuporshin, I&#8217;m from Moscow, Russia.</p>
<p>Pocket Lists app is developed by 2 people: me and my friend. I do most of the design work, and my friend is responsible for coding.</p>
<ul>
<li>Our team site is <a href="http://www.1312.ru/" target="_blank">www.1312.ru</a></li>
<li>My personal site: <a href="http://www.vofka.ru/" target="_blank">www.vofka.ru</a></li>
<li>Contact email: <a href="mailto:vofka@vofka.ru" target="_blank">vofka@vofka.ru</a></li>
</ul>
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<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
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</br></div><p>Source: <a href="http://indiedevstories.com/2013/03/05/guest-post-pocket-lists-sales-29k-in-15-months/">Guest post: Pocket Lists sales: $29K in 15 months</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
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		<title>I&#8217;m loving Unity</title>
		<link>http://indiedevstories.com/2013/02/10/im-loving-unity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=im-loving-unity</link>
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		<pubDate>Sun, 10 Feb 2013 16:51:27 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1924</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/02/10/im-loving-unity/">I&#8217;m loving Unity</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Ok, just to let you know: I&#8217;m loving Unity LOL. I think it&#8217;s just the natural evolution of any game creation tool. I guess that all the the big AAA companies have developed their own tools similar to Unity. But &#8230; <a href="http://indiedevstories.com/2013/02/10/im-loving-unity/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/02/10/im-loving-unity/">I&#8217;m loving Unity</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/02/10/im-loving-unity/">I&#8217;m loving Unity</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Ok, just to let you know: I&#8217;m loving Unity LOL. I think it&#8217;s just the natural evolution of any game creation tool. I guess that all the the big AAA companies have developed their own tools similar to Unity. But for little studios like mine/me Unity is kind of a dream. I will encounter issues for sure, but for now, <a title="Unity Demo Basketball" href="http://indiedevstories.com/unity/Basketball/Basketball.html" target="_blank">here</a> you have my second little demo :p</p>
<p style="text-align: center;"><a href="http://indiedevstories.com/unity/Basketball/Basketball.html" target="_blank"><img class="aligncenter  wp-image-1925" alt="Unity Demo Basketball" src="http://indiedevstories.com/wp-content/uploads/2013/05/Captura-de-pantalla-2013-05-17-a-las-18.56.26.png" width="970" height="612" /></a></p>
<p style="text-align: center;"><a title="Unity Demo" href="http://indiedevstories.com/unity/Basketball/Basketball.html" target="_blank">LAUNCH DEMO</a></p>
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<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
</div>
<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2013/02/10/im-loving-unity/">I&#8217;m loving Unity</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></content:encoded>
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		<title>First contact with Unity3D</title>
		<link>http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-contact-with-unity3d</link>
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		<pubDate>Sun, 03 Feb 2013 16:42:15 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1914</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/">First contact with Unity3D</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>These days I have been playing around with Unity3D. In case you don&#8217;t know Unity3D yet (really?), it is probably the most popular non-free cross-platform game development tool. It covers almost the whole development workflow: prototype, design, programming and deploy. &#8230; <a href="http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/">First contact with Unity3D</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/">First contact with Unity3D</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>These days I have been playing around with <a title="Unity3D official site" href="http://unity3d.com" target="_blank">Unity3D</a>. In case you don&#8217;t know Unity3D yet (really?), it is probably the most popular non-free cross-platform game development tool. It covers almost the whole development workflow: prototype, design, programming and deploy. You could even create some simple 3D art for a simple game.</p>
<p>Unity has been in my TO-DO list for a long time and finally I grabbed some time to get into it and create something with it. And it is amazing! <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  It is a bit intimidating at first place, but the more you use it the more excited you get <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I definitely will create and publish some professional game with Unity, but for now, <a title="Unity Demo" href="http://indiedevstories.com/unity/DashAndZag/DashAndZag.html" target="_blank">here</a> you have my first demo project. Thanks to <a title="Ray Wenderlich site" href="http://www.raywenderlich.com" target="_blank">Ray Wenderlich</a> for the great tutorial! &#8220;:^]</p>
<p style="text-align: center;"><a href="http://indiedevstories.com/unity/DashAndZag/DashAndZag.html" target="_blank"><img class="aligncenter  wp-image-1922" alt="Unity Demo" src="http://indiedevstories.com/wp-content/uploads/2013/02/Captura-de-pantalla-2013-05-17-a-las-18.49.19.png" width="977" height="613" /></a></p>
<p style="text-align: center;"><a title="Unity Demo" href="http://indiedevstories.com/unity/DashAndZag/DashAndZag.html" target="_blank">LAUNCH DEMO</a></p>
<div class="wpInsert wpInsertInPostAd wpInsertBelow" style="margin: 5px;padding: 0px;"><div style="background: none repeat scroll 0 0 #FFFFFF; border: 1px solid #000000; padding: 10px; overflow: auto; text-align: left;">
<div style="display: block; float: right; position: relative; z-index: 100;">
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><img align="right" width="240px" height="200px" title="Three starter kits small" src="http://indiedevstories.com/wp-content/uploads/2012/08/commander_300_250.jpg" alt="Three starter kits small" /></a></div>
<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
</div>
<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2013/02/03/first-contact-with-unity3d/">First contact with Unity3D</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></content:encoded>
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		<title>Muster my Monsters characters: &#8220;CHUCK&#8221;</title>
		<link>http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=muster-my-monsters-characters-chuck</link>
		<comments>http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 01:08:39 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[MmM characters]]></category>
		<category><![CDATA[Muster my Monsters]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1766</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/">Muster my Monsters characters: &#8220;CHUCK&#8221;</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Chuck is neither a monster nor a human being. He is God. Image Gallery About Muster my Monsters Muster my Monsters is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters. We are currently working hard on it at IndieDevStories and It &#8230; <a href="http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/">Muster my Monsters characters: &#8220;CHUCK&#8221;</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/">Muster my Monsters characters: &#8220;CHUCK&#8221;</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p><a href="http://indiedevstories.com/wp-content/uploads/2013/01/chuck.png"><img class="aligncenter size-full wp-image-1767" alt="chuck" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck.png" width="770" height="703" /></a></p>
<blockquote><p>Chuck is neither a monster nor a human being. He is God.</p></blockquote>
<p><span id="more-1766"></span></p>
<h1>Image Gallery</h1>

<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_poster/' title='chuck_poster'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_poster-150x150.jpg" class="attachment-thumbnail" alt="chuck_poster" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_faces/' title='chuck_faces'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_faces-150x150.png" class="attachment-thumbnail" alt="chuck_faces" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_charge/' title='chuck_charge'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_charge-150x150.png" class="attachment-thumbnail" alt="chuck_charge" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_dodge/' title='chuck_dodge'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_dodge-150x150.png" class="attachment-thumbnail" alt="chuck_dodge" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_attack/' title='chuck_attack'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_attack-150x150.png" class="attachment-thumbnail" alt="chuck_attack" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_attack_bones/' title='chuck_attack_bones'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_attack_bones-150x150.png" class="attachment-thumbnail" alt="chuck_attack_bones" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_idle_bones/' title='chuck_idle_bones'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_idle_bones-150x150.png" class="attachment-thumbnail" alt="chuck_idle_bones" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_idle/' title='chuck_idle'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_idle-150x150.png" class="attachment-thumbnail" alt="chuck_idle" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_fail/' title='chuck_fail'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_fail-150x150.png" class="attachment-thumbnail" alt="chuck_fail" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_mock/' title='chuck_mock'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_mock-150x150.png" class="attachment-thumbnail" alt="chuck_mock" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_attack-fail/' title='chuck_attack-fail'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_attack-fail-150x150.png" class="attachment-thumbnail" alt="chuck_attack-fail" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_wtf/' title='chuck_wtf'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_wtf-150x150.png" class="attachment-thumbnail" alt="chuck_wtf" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_planet/' title='chuck_planet'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_planet-150x150.jpg" class="attachment-thumbnail" alt="chuck_planet" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck-2/' title='chuck'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck-150x150.png" class="attachment-thumbnail" alt="chuck" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_2/' title='chuck_progress_2'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_2-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_2" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_4/' title='chuck_progress_4'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_4-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_4" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress/' title='chuck_progress'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_7/' title='chuck_progress_7'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_7-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_7" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_6/' title='chuck_progress_6'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_6-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_6" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_5/' title='chuck_progress_5'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_5-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_5" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_3/' title='chuck_progress_3'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_3-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_3" /></a>
<a href='http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/chuck_progress_8/' title='chuck_progress_8'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/chuck_progress_8-150x150.jpg" class="attachment-thumbnail" alt="chuck_progress_8" /></a>

<h1>About Muster my Monsters</h1>
<p><strong>Muster my Monsters</strong> is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters. We are currently working hard on it at <strong>IndieDevStories</strong> and It will be available soon on iOS as an universal app.</p>
<p>Muster my Monsters’ basic rules are similar to the <strong>rock-paper-scissors</strong> game, but in MmM we have ruder actions: <strong>Attack</strong> wins Mock, <strong>Mock</strong> wins Dodge and <strong>Dodge</strong> wins Attack. And this is called “balance”.</p>
<p><a title="Muster my Monsters" href="http://indiedevstories.com/games/muster-my-monsters/">More information +</a></p>
<div class="wpInsert wpInsertInPostAd wpInsertBelow" style="margin: 5px;padding: 0px;"><div style="background: none repeat scroll 0 0 #FFFFFF; border: 1px solid #000000; padding: 10px; overflow: auto; text-align: left;">
<div style="display: block; float: right; position: relative; z-index: 100;">
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><img align="right" width="240px" height="200px" title="Three starter kits small" src="http://indiedevstories.com/wp-content/uploads/2012/08/commander_300_250.jpg" alt="Three starter kits small" /></a></div>
<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
</div>
<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2013/01/30/muster-my-monsters-characters-chuck/">Muster my Monsters characters: &#8220;CHUCK&#8221;</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Muster my Monsters characters: SMASHMALLOW MAN</title>
		<link>http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=muster-my-monsters-characters-smashmallow-man</link>
		<comments>http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 09:41:56 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[MmM characters]]></category>
		<category><![CDATA[Muster my Monsters]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1702</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/">Muster my Monsters characters: SMASHMALLOW MAN</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Not the regular sumerian demonic deity. This one tastes sweeter than the rest. Image Gallery About Muster my Monsters Muster my Monsters is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters. We are currently working hard on it &#8230; <a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/">Muster my Monsters characters: SMASHMALLOW MAN</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/">Muster my Monsters characters: SMASHMALLOW MAN</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p><a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow/" rel="attachment wp-att-1726"><img class="aligncenter size-full wp-image-1726" alt="SMASHMALLOW MAN" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow.png" width="770" height="868" /></a></p>
<blockquote><p>Not the regular sumerian demonic deity. This one tastes sweeter than the rest.</p></blockquote>
<p><span id="more-1702"></span></p>
<h1>Image Gallery</h1>

<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_facial/' title='SMASHMALLOW MAN Facial Expressions'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_facial-150x150.png" class="attachment-thumbnail" alt="SMASHMALLOW MAN Facial Expressions" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_top-down/' title='SMASHMALLOW MAN Top-Down'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_top-down-150x150.png" class="attachment-thumbnail" alt="SMASHMALLOW MAN Top-Down" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_attack-win/' title='smashmallow_attack-win'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_attack-win-150x150.jpg" class="attachment-thumbnail" alt="smashmallow_attack-win" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_attack-fail/' title='smashmallow_attack-fail'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_attack-fail-150x150.jpg" class="attachment-thumbnail" alt="smashmallow_attack-fail" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_dodge-fail/' title='smashmallow_dodge-fail'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_dodge-fail-150x150.jpg" class="attachment-thumbnail" alt="smashmallow_dodge-fail" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_fail/' title='smashmallow_fail'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_fail-150x150.jpg" class="attachment-thumbnail" alt="smashmallow_fail" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_mock/' title='smashmallow_mock'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_mock-150x150.jpg" class="attachment-thumbnail" alt="smashmallow_mock" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_icon/' title='smashmallow_icon'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_icon-150x150.png" class="attachment-thumbnail" alt="smashmallow_icon" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow/' title='SMASHMALLOW MAN avatar'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow-150x150.png" class="attachment-thumbnail" alt="SMASHMALLOW MAN avatar" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_concept/' title='SMASHMALLOW MAN concept'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_concept-150x150.jpg" class="attachment-thumbnail" alt="SMASHMALLOW MAN concept" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_concept_2/' title='SMASHMALLOW MAN concept'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_concept_2-150x150.jpg" class="attachment-thumbnail" alt="SMASHMALLOW MAN concept" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_concept_3/' title='SMASHMALLOW MAN concept'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_concept_3-150x150.jpg" class="attachment-thumbnail" alt="SMASHMALLOW MAN concept" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_concept_4/' title='SMASHMALLOW MAN concept'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_concept_4-150x150.jpg" class="attachment-thumbnail" alt="SMASHMALLOW MAN concept" /></a>
<a href='http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/smashmallow_concept_5/' title='SMASHMALLOW MAN concept'><img width="150" height="150" src="http://indiedevstories.com/wp-content/uploads/2013/01/smashmallow_concept_5-150x150.jpg" class="attachment-thumbnail" alt="SMASHMALLOW MAN concept" /></a>

<h1>About Muster my Monsters</h1>
<p><strong>Muster my Monsters</strong> is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters. We are currently working hard on it at <strong>IndieDevStories</strong> and It will be available soon on iOS as an universal app.</p>
<p>Muster my Monsters’ basic rules are similar to the <strong>rock-paper-scissors</strong> game, but in MmM we have ruder actions: <strong>Attack</strong> wins Mock, <strong>Mock</strong> wins Dodge and <strong>Dodge</strong> wins Attack. And this is called “balance”.</p>
<p><a title="Muster my Monsters" href="http://indiedevstories.com/games/muster-my-monsters/">More information +</a></p>
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</br></div><p>Source: <a href="http://indiedevstories.com/2013/01/23/muster-my-monsters-characters-smashmallow-man/">Muster my Monsters characters: SMASHMALLOW MAN</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
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		<title>Guest post: Making Objecty an app for 2D game developers: The short story version</title>
		<link>http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version</link>
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		<pubDate>Wed, 21 Nov 2012 08:19:18 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Guest posts]]></category>
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		<guid isPermaLink="false">http://indiedevstories.com/?p=1677</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/">Guest post: Making Objecty an app for 2D game developers: The short story version</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Hey there, So Toni has let me write a guest blog post so I thought I would share with you a little of my experience over the last year and a half. I will also post this on my own &#8230; <a href="http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/">Guest post: Making Objecty an app for 2D game developers: The short story version</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/">Guest post: Making Objecty an app for 2D game developers: The short story version</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Hey there,</p>
<p>So Toni has let me write a guest blog post so I thought I would share with you a little of my experience over the last year and a half. I will also post this on my own blog for future reference!</p>
<p>My name is Jon and I run a small indie game company called <a title="SNK3 website" href="http://www.skn3.com" target="_blank">SKN3</a>. I do the majority of the work at SKN3 with assistance from a few others for certain tasks. We are a new company running just over a year and we are excited to show you what we have been doing.</p>
<p>I have been creating games since I can remember, whether it be a text adventure on a vic20 or a snake clone written on a Psion PDA (remember them?). I love making games; it gives you such freedom to create an idea that can eventually be enjoyed over and over. However there is one part of making games that I find incredibly tedious; getting your content into them!</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/11/header.png"><img class="aligncenter size-full wp-image-1680" title="Objecty" src="http://indiedevstories.com/wp-content/uploads/2012/11/header.png" alt="Objecty" width="720" height="192" /></a></p>
<p><span id="more-1677"></span></p>
<p>One of my fondest memories of making games was with a tool called Klik &amp; Play. This tool let you animate your game characters and then piece together a game all in one editor; the emphasis here is that it was all in one editor. I was able to draw backgrounds, animate sprites, build a level and I didn’t have to jump from one tool to another. This was an amazing possibility and in its day it was well ahead of the curve… The original Klik &amp; Play came on floppies!</p>
<p>So, many years later I have progressed onto various other languages but there is always one issue, how to get content into your game! There are two options, use the generic tools already out there or write our own editor tools. From reading many forum posts and articles it seems every-man-and-his-dog has created an editor at some point. There are negatives and positives depending on which route you choose but usually it involves making a sacrifice somewhere which really is totally against the idea of making a game for yourself. You should be free to do what you want. From this notion I created Objecty!</p>
<div id="attachment_1687" class="wp-caption aligncenter" style="width: 594px"><a href="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-actor-editor.png"><img class="size-large wp-image-1687" title="Objecty's Actor Editor" src="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-actor-editor-1024x598.png" alt="Objecty's Actor Editor" width="584" height="341" /></a><p class="wp-caption-text">Objecty&#8217;s Actor Editor</p></div>
<p>Objecty is an app for Windows and Mac that lets us perform many of the common tasks for 2D game developers all within one editor. This could be importing images, packing textures, animating skeletal based sprites, building levels, animating traditional 2D game objects and much more! We have focused on making Objecty keep that same notion learnt all those years ago form using Klik &amp; Play; each task has its own simplified editor and we can quickly jump from editor to editor without having to import or export.</p>
<p>To get Objecty built I have been beavering away mostly by myself relying on contract work, savings, family and most importantly the support of my Fiancé! In that time I have produced a comprehensive app framework all in the effort to prepare building blocks ready to create some of the editors. It was quite an exciting moment half way through when I finally started developing some of the editor screens. I remember at one point getting the sprite animation tool working in under a day. To be able to create an editor screen in under a day, that could actually be useful and not sacrifice flexibility, well it was an excitement moment!</p>
<div id="attachment_1683" class="wp-caption aligncenter" style="width: 594px"><a href="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-world-editor.png"><img class="size-large wp-image-1683" title="Objecty's World Editor" src="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-world-editor-1024x576.png" alt="Objecty's World Editor" width="584" height="328" /></a><p class="wp-caption-text">Objecty&#8217;s World Editor</p></div>
<p>So let us fast forward to Kickstarter so that I don’t bore you with the intricate details of writing code! I had originally thought about running Objecty on Kickstarter or Indiegogo about a year ago. I was floating the idea around in my head but inevitably decided that I would get the project further along instead of faking a campaign.</p>
<p>A few months later disaster! A major competition released a campaign for the tool Spriter. I was totally impressed with how well their campaign went! There are similarities between Objecty and Spriter but only in that we can produce animations in both. Objecty does everything Spriter can do and more, but takes a much more game orientated approach. With Objecty we can manage our textures, add custom data and eventually be able to place the actors within our levels. Objecty simplifies things but at the same time offers more control over key-framing and tweening. In Objecty we have multiple key frame tracks, a choice of tween types and generally just more detail.</p>
<p>A few months later and a lot more development under the belt, it is time to start thinking about our own Kickstarter campaign so I make a quick visit to Ebay. I purchased a bluescreen kit, lighting system, digital voice recorder, lapel mic and tripod. It came in at about £200 ($300) which is not bad! We already had a digital camera that could record in 720p so everything was set on the hardware side. The next step was to write a script. This was quite fun as I tried to work some humour and features into it. In hind-sight I would have probably focused less on writing all these “extras” as we have ended up cutting most due to people getting bored watching the campaign video. You live and learn!</p>
<div id="attachment_1686" class="wp-caption aligncenter" style="width: 594px"><a href="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-physics-editor.png"><img class="size-large wp-image-1686" title="Objecty's Physics Editor" src="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-physics-editor-1024x576.png" alt="Objecty's Physics Editor" width="584" height="328" /></a><p class="wp-caption-text">Objecty&#8217;s Physics Editor</p></div>
<p>It is launch day of the campaign, not only that but it’s the launch day of UK Kickstarter! I have been hitting the hours hard to get everything ready and the excitement is overwhelming! At 12:01am we hit the Launch button and the campaign is officially live. Friends and family start to back the project and the excitement grows more and more. It was like Christmas Eve as a kid, there was no point trying to get to sleep that night!</p>
<p>Over the next few days the campaign gets a good trickle of pledgers but then suddenly we hit a wall. Let me tell you this is an incredibly REAL moment. You have pumped a lot of work into this project and you realise this is judgement day! A warning (which I perhaps should have given earlier in the article): If you are not good with stress DO NOT DO KICKSTARTER. It is an incredibly stressful situation to be with; a real rollercoaster! Part of the stress comes from trying to please public opinion. From day one of the campaign it was clear that we potentially jumped the gun and focused on the UK launch day instead of getting a demo ready. I was forced but ready to set out on a coding marathon to get a demo ready for download.</p>
<div id="attachment_1684" class="wp-caption aligncenter" style="width: 594px"><a href="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-hotspots-editor.png"><img class="size-large wp-image-1684" title="Objecty's Hotspots Editor" src="http://indiedevstories.com/wp-content/uploads/2012/11/screenshot-hotspots-editor-1024x576.png" alt="Objecty's Hotspots Editor" width="584" height="328" /></a><p class="wp-caption-text">Objecty&#8217;s Hotspots Editor</p></div>
<p>250 hours in 2 weeks is an experience every indie should try at least once. Near the end of it you’re like a zombie that needs spoon feeding. You need to be dragged into bed and smashed over the head to get you to switch off and grab some much needed ZZZ’s An interesting experience but hopefully a fruitful one as we are now In the present day and I am writing this article.</p>
<p>Pledges are still trickling in and the time is slowly counting down, it is getting more and more tense as the target goal gets harder and harder to reach. The important thing is to not lose hope. Keep plugging away, keep contacting people keep trying! In the next few days I will be featured in a local newspaper and the first week of December a spot in Develop magazine!</p>
<p>Thanks for reading, now back our project and support the campaign!</p>
<p><a title="Objecty Kickstarter project page" href="http://www.kickstarter.com/projects/skn3/objecty-2d-game-development-made-easier" target="_blank">http://www.kickstarter.com/projects/skn3/objecty-2d-game-development-made-easier</a></p>
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</br></div><p>Source: <a href="http://indiedevstories.com/2012/11/21/guest-post-making-objecty-an-app-for-2d-game-developers-the-short-story-version/">Guest post: Making Objecty an app for 2D game developers: The short story version</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
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		<title>Muster my Monsters: Procedural Animations Model</title>
		<link>http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=muster-my-monsters-procedural-animation-engine</link>
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		<pubDate>Tue, 23 Oct 2012 10:24:22 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://indiedevstories.com/?p=1622</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/">Muster my Monsters: Procedural Animations Model</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>One of the most important aspects of Muster my Monsters is the animation system. Muster my Monsters is a semi-interactive game in the sense that you do not control directly the characters in the game but chose the actions they &#8230; <a href="http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/">Muster my Monsters: Procedural Animations Model</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/">Muster my Monsters: Procedural Animations Model</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>One of the most important aspects of <a title="Muster my Monsters" href="http://indiedevstories.com/games/muster-my-monsters/"><strong>Muster my Monsters</strong></a> is the animation system. <strong>Muster my Monsters</strong> is a <strong>semi-interactive game</strong> in the sense that you do not control directly the characters in the game but chose the actions they will execute. In some sense, it is like choosing the cinematic sequences that will be played in a while.</p>
<blockquote><p>Muster my Monsters is a social/party game featuring terribly horrible and ridiculously weird fighting-monsters.</p></blockquote>
<p>So, the quality of those cinematic sequences is critical. They need to be very <strong>visually appealing</strong> and, most important, they need to communicate the <strong>state of the game</strong> precisely to the player.</p>
<blockquote><p>Muster my Monsters&#8217; basic rules are similar to the <strong>rock-paper-scissors</strong> game, but in MmM we have ruder actions: <strong>Attack</strong> wins Mock, <strong>Mock</strong> wins Dodge and <strong>Dodge</strong> wins Attack. And this is called &#8220;balance&#8221;.</p></blockquote>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/10/Chuck.jpg"><img class="aligncenter size-full wp-image-1653" title="Chuck, Muster my Monsters' character" src="http://indiedevstories.com/wp-content/uploads/2012/10/Chuck.jpg" alt="Chuck, Muster my Monsters' character" width="361" height="390" /></a></p>
<p><span id="more-1622"></span></p>
<p>In the following video you have the first animations we prototyped:</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='584' height='359' src='http://www.youtube.com/embed/Z1A272SwF7I?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Quite good! Isn&#8217;t it? <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  These animations were visually appealing. The characters were very big and the movements were realistic and balanced. However, there were a few problems with them:</p>
<ul>
<li>The most important one was that people testing the game were repeatedly complaining about the fact that they didn&#8217;t understand what&#8217;s going on. &#8220;What happened?!&#8221; &#8220;Who won this round?&#8221; were common questions. And you can imagine that this was a critical problem&#8230;</li>
<li>Performance. This animations were sprite sheet based. With such big characters and smooth animations the resulting sprite sheets were huge and, therefore, unfeasible. In <a title="Exporting Flash Animations to Cocos2d Actions" href="http://indiedevstories.com/2012/07/18/exporting-flash-animations-to-cocos2d-actions/">this article</a> you have more details about this problem and the adopted solution.</li>
<li>They were too static. They needed more movement! :p</li>
</ul>
<h1>Importing procedural animations from Flash</h1>
<p>The first problem we needed to address was the technical one. We needed to manage to improve drastically the animations <strong>performance</strong>. And there was one only solution: <strong>go from sprite sheet based animations to procedural animations</strong>.</p>
<p>Therefore, we spent about 3 weeks developing a tool that allowed us to <a title="Exporting Flash Animations to Cocos2d Actions" href="http://indiedevstories.com/2012/07/18/exporting-flash-animations-to-cocos2d-actions/">export Flash animations in a custom XML format</a> (actually is a plist file). And on the game side, we implemented a <strong>Procedural Animation Engine</strong> in cocos2d that was capable of reading the XML files and creating cocos2d Actions.</p>
<p>In the following video you can see the tool in action:</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='584' height='359' src='http://www.youtube.com/embed/qpFJ5APSuiA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>With this new animations system the sprite sheet weight was reduced <strong>from 100 to 1</strong>! Mission complete! <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1471" class="wp-caption aligncenter" style="width: 477px"><a href="http://indiedevstories.com/wp-content/uploads/2012/07/punch-win.png"><img class=" wp-image-1471     " title="Muster my Monsters aimation spritesheet" src="http://indiedevstories.com/wp-content/uploads/2012/07/punch-win-1024x1024.png" alt="Muster my Monsters aimation spritesheet" width="467" height="467" /></a><p class="wp-caption-text">With sprite sheet based animations we need a 2048&#215;2048 PNG file for EVERY animation on EVERY character. This is a lot of MB&#8217;s! (click for actual size&#8230;)</p></div>
<div id="attachment_1472" class="wp-caption aligncenter" style="width: 471px"><a href="http://indiedevstories.com/wp-content/uploads/2012/07/characters.png"><img class=" wp-image-1472    " title="Muster my Mosters characters spritesheet" src="http://indiedevstories.com/wp-content/uploads/2012/07/characters.png" alt="Muster my Mosters characters spritesheet" width="461" height="461" /></a><p class="wp-caption-text">With procedural animations we only need a 512&#215;512 PNG file for ALL the animations on BOTH characters! Yeah! (click for actual size&#8230;)</p></div>
<h1>The new Animations Model</h1>
<p>Ok, with the <strong>Procedural Animations Engine</strong>, the performance problem was successfully addressed. However, <strong>there was still a very important problem</strong> with the original animations: people didn&#8217;t understand what&#8217;s going on.</p>
<p>So, we needed to re-design the animations model from scratch. The original animations were too static. We needed more movement. The characters needed to move around the screen punching and dodging.</p>
<p>The nice thing was that the new Procedural Animations System was perfect for doing that. Now, moving the characters around the screen is (almost) cost-free and we can do it using Flash. We don&#8217;t need to move the characters around programmatically, with a trial-and-error methodology. So we decided to design an animations model that would exploit these great features of the new Muster my Monsters&#8217; animations engine.</p>
<p>These are the fundamental characteristics of the new <strong>Animations Model</strong>:</p>
<ul>
<li>Wide movements</li>
<li>Extreme keyframe positions with exaggerated revolves, spins and twists.</li>
<li>&#8220;Hand-crafted&#8221; slow motion on dramatic moments (such as punches)</li>
<li>Simple, without details</li>
<li>Simple facial expressions to emphazise some special moments of the action</li>
<li>Synchronization with camera zooming effects</li>
<li>Try to avoid 3D rotation (no perspective animation)</li>
<li>No legs :p (because of the previous bullet)</li>
</ul>
<p>However, although the Animations Engine of Muster my Monsters is absolutely capable of playing animations that keep closely attached to the model, creating this kind of animations with Flash was not so easy. The main problem is the second bullet of the list: &#8220;Extreme keyframe positions with exaggerated revolves, spins and twists&#8221;.</p>
<p>It is very annoying for the animator to keep the structural integrity of the character during rotations and twists. Actually, he needs to create the animations frame by frame in some edge cases. The following picture illustrates the problem:</p>
<div id="attachment_1645" class="wp-caption aligncenter" style="width: 462px"><a href="http://indiedevstories.com/wp-content/uploads/2012/10/tweened_desired_path.png"><img class="size-full wp-image-1645 " title="Tweened path vs desired path" src="http://indiedevstories.com/wp-content/uploads/2012/10/tweened_desired_path.png" alt="Tweened path vs desired path" width="452" height="450" /></a><p class="wp-caption-text">Tweened path vs. Desired path</p></div>
<p>The red path in the picture is what you get from regular &#8220;tweens&#8221; in Flash. As you can see, the elbow position is inconsistent in some frames in-between the key frames. You can solve this problem adding more keyframes. But this is annoying, time-consuming and, most important, is not perfect. Adding more key frames you can only warrant that in every key-frame the structural integrity of the character is kept. But you can&#8217;t warrant for sure that the structural integrity is kept along the time. In other words, you can&#8217;t warrant that the distance from the elbow to the wrist is always exactly the same.</p>
<p>This is an important subtlety because our eyes and brains are well-trained to detect this kind of inconsistency.</p>
<p>So, that&#8217;s why we use <a title="Flash animation with bones" href="http://www.adobe.com/devnet/flash/articles/character_animation_ik.html" target="_blank">Flash bones</a> feature to animate the characters <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Bones allow us to keep the structural integrity both for each key frame and along time. To be honest, the bones tool from Flash has some <a title="Issues with Flash bones" href="http://www.actionscript.org/forums/showthread.php3?t=208099" target="_blank">issues</a>, however, we managed to find out workarounds for all of them.</p>
<div id="attachment_1647" class="wp-caption aligncenter" style="width: 460px"><a href="http://indiedevstories.com/wp-content/uploads/2012/10/Gamera_bones_rigging.jpg"><img class=" wp-image-1647  " title="Gamera bones rigging" src="http://indiedevstories.com/wp-content/uploads/2012/10/Gamera_bones_rigging.jpg" alt="Gamera bones rigging" width="450" height="462" /></a><p class="wp-caption-text">Flash bones rigging for Gamera, one of the main characters of Muster my Monsters</p></div>
<h1>Finally, the demo video</h1>
<p>Yes, we have THAT video <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Following you can see the game in the current state, with the new animations and the camera zooming effects.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='584' height='359' src='http://www.youtube.com/embed/IkAJPl-de4s?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<h1>Conclusion</h1>
<p>We think that the new animations model is far better than the original one. The new model works nicely with the bones tool and the camera zooming effects reinforces the power of the action. And still keeping the CPU and memory usage extremely low! <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><img align="right" width="240px" height="200px" title="Three starter kits small" src="http://indiedevstories.com/wp-content/uploads/2012/08/commander_300_250.jpg" alt="Three starter kits small" /></a></div>
<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
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<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2012/10/23/muster-my-monsters-procedural-animation-engine/">Muster my Monsters: Procedural Animations Model</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
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		<title>Facebook Developers World Hack Barcelona &#8211; My first Hack</title>
		<link>http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=facebook-developers-world-hack-barcelona-my-first-hack</link>
		<comments>http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 15:26:28 +0000</pubDate>
		<dc:creator>Toni Sala</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[The Indie Life]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[jam]]></category>
		<category><![CDATA[world hack]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1600</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/">Facebook Developers World Hack Barcelona &#8211; My first Hack</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Yesterday, 2012 September 18 was celebrated the Facebook Developers World Hack Barcelona. This was my first time in a hack/jam/coding style event and I must admit that it was a great experience To be honest, I was not much excited with &#8230; <a href="http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/">Facebook Developers World Hack Barcelona &#8211; My first Hack</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/">Facebook Developers World Hack Barcelona &#8211; My first Hack</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>Yesterday, 2012 September 18 was celebrated the <a title="Facebook Developers World Hack Barcelona" href="https://barcelona.fbworldhack.com" target="_blank"><strong>Facebook Developers World Hack Barcelona</strong></a>. This was my first time in a hack/jam/coding style event and I must admit that it was a great experience <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona.jpg"><img class="aligncenter size-full wp-image-1601" title="Facebook World Hack Barcelona" src="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona.jpg" alt="Facebook World Hack Barcelona" width="1000" height="280" /></a></p>
<p><span id="more-1600"></span>To be honest, I was not much excited with this event. Actually, I didn&#8217;t even know it :p But some days before the celebration of the event, a good dev fellow (<a title="Jandujar blog" href="http://www.jandujar.com" target="_blank">jandujar</a>) e-mailed me telling me that he was going to attend. So I finally decided to give it a try <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The organization of the event was excellent. Probably the best event I have attended so far in terms of organization. The people from Facebook were very kind and helpful. The event was divided into two main parts: first one (from 9:30 am to 12:00 am) was about some talks from Facebook&#8217;s people. Facebook API, mobile SDKs and Open Graph were the main topics.</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona_01.jpg"><img class="aligncenter size-full wp-image-1604" title="Facebook World Hack Barcelona" src="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona_01.jpg" alt="Facebook World Hack Barcelona" width="1296" height="968" /></a></p>
<p>I&#8217;m a bit ashamed of this but&#8230; I must admit that I learned a lot in those talks. Now, I think that I was not taking the Facebook platform seriously in my iOS projects. It has a lot of potential to drive traffic to my iOS apps and, specially, games. I have a lot of new ideas to implement in <a title="Muster my Monsters" href="http://indiedevstories.com/games/muster-my-monsters/">Muster my Monsters</a>! Specially the whole Open Graph stuff. It&#8217;s really exciting! <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>After the talks (from 12:00 am to 21:30 pm) was time to HACK! Six hours to built some good stuff using the Facebook API. However, I was not ready for that. Before going to the event, I had no intention to participate seriously in the Hack. A have red a lot of articles from other indie devs explaining their experiences in their first hack/jam event. A lot of them fail on this: they go to the event to see what is it about, to feel the experience but without taking part on it, without building anything. It is a big mistake. I made the same mistake. But, you know, now I&#8217;m ready for the next hack <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona_02.jpg"><img class="aligncenter size-full wp-image-1605" title="Facebook World Hack Barcelona" src="http://indiedevstories.com/wp-content/uploads/2012/09/Facebook-World-Hack-Barcelona_02.jpg" alt="Facebook World Hack Barcelona" width="1296" height="968" /></a></p>
<p>Overall, I&#8217;m pretty happy with the experience. I learned a lot about the benefits I can take from the Facebook platform, I met again some old indie dev fellows and met for the first time some new ones. I really had a very nice day <img src='http://indiedevstories.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks guys!</p>
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<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><img align="right" width="240px" height="200px" title="Three starter kits small" src="http://indiedevstories.com/wp-content/uploads/2012/08/commander_300_250.jpg" alt="Three starter kits small" /></a></div>
<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
</div>
<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2012/09/19/facebook-developers-world-hack-barcelona-my-first-hack/">Facebook Developers World Hack Barcelona &#8211; My first Hack</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></content:encoded>
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		<title>Guest post: Sonic like game demo made in Moscrif SDK</title>
		<link>http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-sonic-like-game-demo-made-in-moscrif-sdk</link>
		<comments>http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/#comments</comments>
		<pubDate>Thu, 13 Sep 2012 07:24:20 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Guest posts]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[idevblogaday]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Moscrif]]></category>

		<guid isPermaLink="false">http://indiedevstories.com/?p=1577</guid>
		<description><![CDATA[<p><p>Source: <a href="http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/">Guest post: Sonic like game demo made in Moscrif SDK</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p>This simple game was made to demonstrate how to save time when developing a game for several different mobile platforms like iOS, Android or Bada. Because the number of mobile platforms is raising and the developers want to reach the &#8230; <a href="http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p>Source: <a href="http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/">Guest post: Sonic like game demo made in Moscrif SDK</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></description>
				<content:encoded><![CDATA[<p>Source: <a href="http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/">Guest post: Sonic like game demo made in Moscrif SDK</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a></p><p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_logo.png"><img class="alignleft  wp-image-1578" title="Moscrif logo" src="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_logo.png" alt="Moscrif logo" width="185" height="107" /></a>This simple game was made to demonstrate how to save time when developing a game for several <strong>different mobile platforms</strong> like iOS, Android or Bada. Because the number of mobile platforms is raising and the developers want to reach the largest possible audience, developing the game several times for every single platform separately is not an option anymore.</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_game_Moscrif.png"><img class="size-full wp-image-1581 aligncenter" title="sonic game with Moscrif SDK" src="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_game_Moscrif.png" alt="sonic game with Moscrif SDK" width="539" height="360" /></a></p>
<p><span id="more-1577"></span>Following simple tutorial aims to introduce <strong>Moscrif SDK</strong> – a development tool allowing porting the game for all the popular mobile devices using just one single code base, saving the developer all the valuable resources like time or money. Moscrif SDK currently <strong>supports 85% of devices</strong> allowing targeting up to 131 million customers (according to stats from IDC Worldwide Mobile Phone Tracker).</p>
<p style="text-align: center;"><strong>Graph: </strong>Market share of supported devices</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_supported_devices.png"><img class="aligncenter size-full wp-image-1585" title="Moscrif supported devices" src="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_supported_devices.png" alt="Moscrif supported devices" width="482" height="255" /></a>To demonstrate Moscrif performance and also real physical simulation easy game was created with jumping / rolling character. This game concept is used in many favorite games.</p>
<h1><strong>Let’s get started</strong></h1>
<h2><strong>First steps</strong></h2>
<p>Downloading the SDK along with the IDE is necessary in order to start <a href="http://moscrif.com/">developing mobile games</a> using Moscrif. The whole installation process doesn’t take more than 6 minutes (3 mins to download, 3 mins to install).</p>
<p>There is a step-by-step manual related to the installation &#8211; <a href="http://moscrif.com/get-started">http://moscrif.com/get-started</a></p>
<h2><strong>Playground</strong></h2>
<p>The demo is situated in one scene, which represents <strong>physics world</strong> in which our game character moves. All barriers in the playground are created as an instance of PhysicsSprite class. One physics sprite represents the whole ground. Other sprites create barriers over which should game character jump. All the barriers are randomly distributed into three levels:</p>
<ul>
<li><strong>First level</strong> &#8211; character must jump over it</li>
<li><strong>Second level</strong> &#8211; character can jump over or roll under</li>
<li><strong>Third level</strong> &#8211; character can jump over or run under the barrier</li>
</ul>
<p>The game ends, when the game character hits a barrier which stops him. Even though for the sake of this demo all the barriers are <strong>distributed randomly</strong>, it is extremely easy to create several levels with permanent barriers’ position.</p>
<p><strong>Example:</strong> generate one level (randomly distribute barriers)</p>
<pre class="brush: jscript; title: ; notranslate">
// generate random level
function _generateLevel()
{
    // place barriers from
    var lastStart = res.images.ground.width - System.width - res.images.barier.width;
    // place barriers to
    var start = rand(res.images.barier.width) + 4*res.images.barier.width;
    var level = new Array (new Array(), new Array(), new Array());

    while (start &lt; lastStart)
    {
        // push barrier into random level
        level[rand (3)].push(new Array(start, start + res.images.barier.width / 2 + rand(res.images.barier.width / 2)));
        // renerate random start of following barrier
        start += 12*res.images.barier.width/10 + rand(res.images.barier.width);
    }

    return level;
}

</pre>
<p>When positions of all barriers are generated, the barriers are placed onto these positions:</p>
<p><strong>Example:</strong> barriers placement</p>
<pre class="brush: jscript; title: ; notranslate">
function _createBarriers()
    {
        // create ground
        this.addPolygonBody(res.images.ground, #static, 0.0, 0.0, 0.0, res.images.ground.width, 50).setPosition(res.images.ground.width / 2, System.height - 25);

        var barriers = this._generateLevel();
        var body;
        // place all barriers
        for (var i = 0; i &lt; 3; i++) {
            for (var z = 0; z &lt; bariers[i].length; z++) {
                var width = barriers[i][z][1] - barriers[i][z][0];
                // create barrier (static body -&gt; does not move under simulation)
                body = this.addPolygonBody(res.images.barier, #static, 0.0, 0.0, 0.0, width, 25);
                body.setPosition(bariers[i][z][0] + width / 2, System.height - (i) * 25 - 12 - 50);
                body.frameWidth = width;
                body.anchorX = width / 2;
                body.frameHeight = 25;
                this._barriers.push(body);
            }
        }
    }
</pre>
<p>All barriers are static, what means that it interacts with other physical bodies, but do not move under simulation.</p>
<h2><strong>Character</strong></h2>
<p>The game character is also created as an instance of PhysicsSprite class. The sprites can be animated by drawing various frames into it in regular time intervals. Our character has several sequences for various actions. When the image is set into the sprite, it is automatically divided into frames, according to frame width and height.</p>
<p>Then sequence is defined by frame indexes because the came of already defined physics sprite cannot be changed once created. Therefore, 2 separate sprites were created. First sprite is for rolling the character and the second for all other actions.</p>
<p>Rolling character has one sequence with four frames:</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_rolling.png"><img class="aligncenter size-full wp-image-1589" title="sonic rolling" src="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_rolling.png" alt="sonic rolling" width="75" height="19" /></a>All other actions are managed by running sprite:</p>
<p><a href="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_frames.png"><img class="aligncenter size-full wp-image-1590" title="sonic frames" src="http://indiedevstories.com/wp-content/uploads/2012/09/sonic_frames.png" alt="sonic frames" width="337" height="120" /></a> <strong>Example:</strong> sequences creation of running character</p>
<pre class="brush: jscript; title: ; notranslate">
// define all sequences
this._rest = [0];
this._run = [0, 1, 2, 3, 4, 5, 6, 7];
this._end = [8, 9, 10, 11, 12];
this._jumpUp = [13];
this._jumpDown = [14];
this._win = [16, 17, 18, 19, 20, 21, 22, 23 ];
// set current sequence
this.sequence = this._run;
</pre>
<p>Next frame in sequence is displayed by nextFrame method, which is called from timer in regular time intervals.</p>
<pre class="brush: jscript; title: ; notranslate">
// create timer
this._timer = new Timer(res.integers.timeStep, true);
this._timer.onTick = function()
{
    // change to next frame
    this super.nextFrame(this super.repeat);
}
this._timer.start();
</pre>
<p>Game character moves on the barriers without any friction, rolls down or jumps over them according to user’s tap on the screen. The jump is caused only by applying a vertical force impulse onto the character. Character does not bounce from the barriers and the game ends when it hits the any of the randomly generated barrier.</p>
<h2>Project source code</h2>
<p>You can download the complete source code for this project from <a title="sonic Moscrif source" href="http://indiedevstories.com/uploads-ts/sonic-moscrif.zip">here</a>. Enjoy it! &#8220;:^]</p>
<h1><strong>What is Moscrif?</strong></h1>
<p>Moscrif is cross-platform mobile development tool suited for both, mobile apps and games development. It is able to provide <strong>50FPS</strong> for mobile games making them run smoothly and able to work with complex graphics and animations.</p>
<p>Because it supports large scale of platforms and devices, it allows to reach the biggest audience possible thus monetize the hard work easily.</p>
<h2><strong>Where to download</strong></h2>
<p>Moscrif SDK along with its IDE can be downloaded from the official website <a href="http://moscrif.com/">http://moscrif.com/</a></p>
<h1><a href="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_easy_use.png"><img class="aligncenter size-full wp-image-1593" title="Moscrif easy to use" src="http://indiedevstories.com/wp-content/uploads/2012/09/Moscrif_easy_use.png" alt="Moscrif easy to use" width="453" height="177" /></a><strong>What are the key advantages?</strong></h1>
<ul>
<li><strong>Cross-platform</strong> – Moscrif supports all the modem mobile platforms like iOS, Android, Nook, Bada or Kindle allowing to port the game for many mobile devices</li>
<li><strong>Free to download</strong> – free version is available to download, making it ideal for beginning games developers.</li>
<li><strong>Updated regularly</strong> – the Moscrif team is working really hard on improvements and implements new features on regular bases.</li>
<li><strong>JavaScript</strong> – Moscrif uses JavaScript, so there is no need to learn new programming language as it is already known by almost every developer. On the other hand, it is easy to learn for the beginners.</li>
</ul>
<h1><strong>Summary</strong></h1>
<p>Because going native it’s too time consuming and HTML5 is just not capable for complex games, <strong>cross-platform SDK</strong> has to be used. There are several alternatives available and Moscrif is definitely one of them.</p>
<p>It is relatively new, so definitely not perfect yet, but comes with <strong>3 key benefits</strong> over other similar tools like free version, its own IDE and the use of JavaScript.</p>
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<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><img align="right" width="240px" height="200px" title="Three starter kits small" src="http://indiedevstories.com/wp-content/uploads/2012/08/commander_300_250.jpg" alt="Three starter kits small" /></a></div>
<div>
<a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank"><strong>Click Here To Get Started Fast!</strong></a>
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<div>Get <a href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Commander Cool Starter kit for platformer games along with video training</a> to use them so you can make them unique and get in the app store fast!</div>
<a title="Game Starter" href="http://www.payloadz.com/go/jump?id=1648092&aff_id=3446722" target="_blank">Read more →</a></div>
</br></div><p>Source: <a href="http://indiedevstories.com/2012/09/13/guest-post-sonic-like-game-demo-made-in-moscrif-sdk/">Guest post: Sonic like game demo made in Moscrif SDK</a> - <a href="http://indiedevstories.com">Indie Dev Stories</a>
<a href="http://indiedevstories.com">Indie Dev Stories - Stories from an Independent Games Developer</a></p>]]></content:encoded>
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